Release overview
The shop door now leads to a playable five-minute proof. Move Pip, print with three Burst drums, combine their ink fields, collect type and choose upgrades. A run ends with results, restart and a local print PNG. Full nights, bosses and the finished story remain in development.
What changed
- A five-minute Shop Floor run connects the shop and press screen to movement and auto-firing pink, teal and yellow Burst drums.
- Overlapping ink fields apply Burn, Bind, Shine and the Flare, Vine, Plum Sink and Key mixes.
- Four chasing paper-moth silhouettes, health, type pickups, XP and a twelve-upgrade pool form the current combat loop.
- Pause/resume, win/loss results, restart and return-to-shop controls complete the proof flow.
- Save your print writes a 1024 × 1448 PNG from the run’s accumulated ink coverage into app-private storage.
- The existing splash, title, shop, credits and saved text/motion/flash preferences stay available.
- Prototype exception: all three drums begin at level one for immediate mixing. This does not replace the planned pink-only start.
Fixes
No fixes recorded.
Phone prototype images
Unretouched phone captures and the app’s saved print from the five-minute playable proof. This is a small slice of the planned game.






Concept art
Visual intent and concepts, separate from the game captures above.
Known issues
- This is a five-minute Burst-only prototype, not a full fifteen-minute night or the completed game.
- The four moth silhouettes share chase behavior. Receipt snakes, envelope splits, elites, mini-bosses and bosses are not included.
- Arena props do not have collision. Spawn positioning and ink-grid presentation are prototype approximations.
- Audio, haptics, recovery after an OS kill, public gallery export and native sharing are not implemented.
- The print PNG stays in app-private storage. It is a local prototype output, not a finished PDF or share workflow.
- Broader device, thermal and full production-performance certification remain separate work.
- The published phone attempt ended after 55 seconds. A five-minute interactive victory is not part of this capture set.
Validation
- passedLocal compile, simulation tests, Unity EditMode/PlayMode and golden/checkpoint checks.
Integrated source validation, 13 October 2026. - passedAndroid ARM64 development build and phone launch.
Version 0.2.0, build 73, Galaxy S25+; Android build reported zero errors and warnings. - passedPhone movement, pause/settings/back, abandon/new run, upgrades, loss results and local PNG save.
Galaxy S25+, build 73: held-stick movement verified; a 55-second loss reached 70 moths and level five, then saved a 1024 × 1448 PNG. A full five-minute phone victory is not claimed.
Notices
- Title artwork includes AI-assisted imagery.
